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The Worn Shield Workshop

Hi again! Today I will share with you an old and dirty fantasy shop. This project has Its own story! I was doing wasted weapons for the last posts representing the weapons you can find in rpg video games (when you start your journey and... wow, there is an axe here!). Obviously, you will sell those weapons in the first shop so... What should this shop look like? You will find a second hand cheap equipment plus what you and other adventurers sold here, so... How I could represent this? and with this idea in mind, I made the "The Worn Shield Workshop" (in honor of the first wasted prop I made, the Worn Shield).
I made it with 3dsmax, Zbrush, Substance Designer and Painter and Unreal Engine 4. All props and models are lowpoly. The scene has lightmap.
Feel free to smash the like if you want and I really want to improve my skills everyday so feel free to give me feedback too ;)

The full scene

The full scene

The roof

The roof

I use this Trim Texture for the walls, floor, roof and the table. I will made a new post for this trim texture soon.

I use this Trim Texture for the walls, floor, roof and the table. I will made a new post for this trim texture soon.

Some of the models I made (all of them are packed in different atlas)

Some of the models I made (all of them are packed in different atlas)

The fire particle system made in Unreal Engine 4

The fire particle system made in Unreal Engine 4

How it looks in the scene in real time

How it looks in the scene in real time

And the full scene again! I wish you liked ;)

And the full scene again! I wish you liked ;)